A regra de 2 minutos para The First Berserker: Khazan
A regra de 2 minutos para The First Berserker: Khazan
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Embora desafiador de modo a jogadores hardcore, ESTES dois níveis de dificuldade e a variedade de mecânicas de combate e habilidades tornam este jogo atingível para jogadores por todos os níveis.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
Isso nãeste foi reflexo único dos aumentos DE minhas habilidades ou Destes melhores Aparelhamentos do protagonista, mas sim do jogo realmente deter ficado menos desafiador (ou mais justo) desse ponto em diante.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
A clara inspiração para isso foi Nioh, de que igualmente utiliza 1 sistema natural semelhante, contudo isso tira 1 pouco do charme por 1 Souls e a graça de explorar um mundo interconectado e achar caminhos bem escondidos entre as áreas.
Enquanto o personagem parece aceitar seu destino ingrato, espíritos de guerreiros mortos veem no seu corpo este meio ideal de modo a cumprir seus próprios objetivos.
Enquanto é normal que jogos do The First Berserker: Khazan finesse soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou um Porreiro tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.
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3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right